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Case study · Uniti · Networking app

Let’s get connected.

UX/UI Designer on Uniti — a mobile app built to reduce the impact of loneliness on the mental health of students. Solo, three months, end-to-end — from online surveys and personas through journey maps, low- and high-fidelity prototypes, and the dark purple-led UI you see here.

Role
UX / UI Designer
Team
Solo · me, myself & I
Duration
3 months
Status
Design completed
Uniti — peer networking app, dark purple-led UI
Cover · Uniti

The brief

An app that earns reaching out.

Student loneliness isn’t a niche issue — it’s a load-bearing one for mental health. The aim of Uniti was to empathise with students, understand their needs through online surveys, personas, and user-journey maps — and then build an app that earns the moment someone decides to reach out.

Aims

Three aims, anchored in research.

Each aim came directly from what surveyed students were telling us they couldn’t do today — and what would have changed their first year if it had existed.

  • 01

    Reduce the impact of loneliness on the mental health of students.

  • 02

    Connect students with peers before they even arrive at university — so community is already there on day one.

  • 03

    Give isolated students anonymous channels to share with trained staff and peers, without fear of being judged.

Uniti aims slide — pre-university connection and anonymous sharing with trained staff and peers, illustrated against an array of purple-led mobile UI screens.
Aims · Pre-university connection & anonymous channels

Process

Four moves, end to end.

  1. 01

    Empathise through surveys

    Online surveys with current and prospective university students mapped where loneliness actually starts — what isolation looks like, what students avoid, what they wish existed before they arrived on campus.

  2. 02

    Build user personas

    Two persona archetypes emerged from the research — capturing distinct routes into university life. Every subsequent design decision tested against both of them.

  3. 03

    Map the journeys

    User-journey maps from pre-university through to first semester surfaced the friction points where loneliness compounds — pre-arrival uncertainty, first-week overwhelm, the unsaid struggle of asking for help.

  4. 04

    Iterate from low to high fidelity

    Multiple rounds of low-fidelity wireframes before two phases of high-fidelity mockups. Formative evaluation between phases refined the navigation, the dark / purple-led aesthetic, and the safety scaffolding around the anonymous channels.

Surfaces

Three surfaces, one job to do.

Every screen feeds one of three jobs — finding someone, reaching someone, or doing something together.

Pre-university connection

Profile-led discovery so students can find peers who share interests, languages, or course paths — and start a conversation before move-in day. Profiles surface interests, language skills, and a clear opt-in role: Helper or Supporter.

Mental Health & Helpline

Dedicated routes to anonymous chat with trained staff (the Helpline) and peer Supporters (Mental Health). Anonymous by default, with a clear trust signal — Helpers and Supporters are tagged so students know who they’re talking to.

Explore, Trending & shared activities

Lightweight Explore and Trending surfaces around local events and shared activities — “Looking for something to do with peers?” — so connection has somewhere to land beyond chat.

Uniti overview slide — Status: Design completed. Project intro alongside a stack of purple-led mobile screens on a yellow background.
Surfaces · Profiles, Connections, Mental Health, Explore

Design rationale

Three principles, every screen.

Connection first, content second

No public feeds, no follower counts, no streak guilt. The app exists to put two students in a low-stakes conversation, not to keep them scrolling.

Anonymous when it counts

Dedicated anonymous channels for the harder conversations — with trained university staff, and with peer Supporters who’ve opted in to listen.

Calm by default

Deep purple surfaces with warm accents reduce visual noise and signal the app isn’t fighting for attention. The UI gets out of the way of the conversation.

Reflection

“A networking app for loneliness isn’t a contradiction — it’s the point. Uniti was designed to make reaching out feel like a normal first move, not a last resort.”

Want to talk through a project? Get in touch.